WORK IN PROGRESS · PLAY / TEST / TRAIN / LEARN
Candidate JobsWhat comes next.
Small proofs. Clear outcomes.
Work toward reusable simulation.
Looking for something to try? Explore the module showcases or play the existing Rally demo. Job cards below describe future work.
- PLAY
- Interactive experiences
- TEST
- Engineering experiments
- TRAIN
- Physical AI & synthetic data
- LEARN
- Human assembly & disassembly instruction
THE WORK INVENTORY
Find a next step.
Queue states describe the kind of work ahead.
A listing does not authorize or start a build.
Jump to a job All 43 plans, in catalog order
- Qualify Bash Lab driving baseline
- Qualify Rally handling maneuvers
- Finish one playable blue run
- Repair Disc Golf backhand motion
- Qualify CarStager embed workflow
- Receive and verify Countersteer source
- Receive and qualify ObjectScope mechanism
- Prototype Car Meet challenge loop
- Qualify First Night in Lowlight
- Prototype one Bloomloop biome
- Prototype one Tilt Parade toybox
- Prototype one changing-waterline district
- Prototype one mutable CRADLE floor
- Prototype CLOUDCARNIVAL snap-grid plaza
- Prototype deterministic GODFORGE microbattle
- Build the Hingehold rescue slice
- Prototype one linked-scale parcel
- Prototype three Lantern Lanes
- Prototype Tumblefort support failures
- Qualify Arc guide reuse
- Prepare exact TT-02 capture pilot
- Specify one supervised RC logging trial
- Attach one real Model Lab worker
- Prototype Wreckward tether tactics
- Prototype Borrowlight perception tradeoff
- Prototype Afterhands semantic workers
- Prototype Clankpit leverage exchange
- Prototype Secondhand Stunt causal beats
- Prototype Palmwake delayed convoy
- Prototype Switchwick cargo fork
- Prototype Bellbounce timed phrase
- Prototype Night Freight power dilemma
- Prototype Rattlekeep packing noise
- Prototype Oddshot modular networks
- Prototype Threadbow loaded span
- Prototype Glazeworks functional object
- Prototype Handspan support puzzle
- Prototype Cloudwinch swinging delivery
- Prototype Giant’s Errand support route
- Prototype Velvet Ring readable rival
- Prototype Driftletter eddy crossing
- Prototype Hush Relay hidden parcel
- Prototype Windowfield evidence pair
Showing all 43 candidate jobs
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01 / 43Candidate job
Qualify Bash Lab driving baseline
- Scoped outcome
- qualify a browser RC-driving baseline against documented observations.
- Maturity
- Existing prototype; qualification remains open
- Work queue
- Existing-work continuation
02 / 43Candidate job
Qualify Rally handling maneuvers
- Scoped outcome
- qualify handling maneuvers and device behavior for the existing Rally experience.
- Maturity
- Existing prototype; qualification remains open
- Work queue
- Existing-work continuation
03 / 43Candidate job
Finish one playable blue run
- Scoped outcome
- finish and qualify one convincing downhill blue-run section.
- Maturity
- Existing prototype; qualification remains open
- Work queue
- Existing-work continuation
04 / 43Candidate job
Repair Disc Golf backhand motion
- Scoped outcome
- qualify body-driven backhand motion and release evidence in a diagnostic range.
- Maturity
- Existing prototype; qualification remains open
- Work queue
- Existing-work continuation
05 / 43Candidate job
Qualify CarStager embed workflow
- Scoped outcome
- qualify a local-first photographic vehicle half-turn embed.
- Maturity
- Existing prototype; workflow review required
- Work queue
- Existing-source review
06 / 43Candidate job
Receive and verify Countersteer source
- Scoped outcome
- verify incoming RC drift source before independent qualification.
- Maturity
- Source receipt and independent inspection required
- Work queue
- Prerequisite required
07 / 43Candidate job
Receive and qualify ObjectScope mechanism
- Scoped outcome
- qualify an object-inspection rig and its guided build/use instructions.
- Maturity
- Source receipt and independent inspection required
- Work queue
- Prerequisite required
08 / 43Candidate job
Prototype Car Meet challenge loop
- Scoped outcome
- prove one parking-lot-to-highway racing loop.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
09 / 43Candidate job
Qualify First Night in Lowlight
- Scoped outcome
- prove one bounded AI-populated social-city episode.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
10 / 43Candidate job
Prototype one Bloomloop biome
- Scoped outcome
- prove a small weather-driven ecology puzzle world.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
11 / 43Candidate job
Prototype one Tilt Parade toybox
- Scoped outcome
- prove a tilt-and-bounce physics toybox.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
12 / 43Candidate job
Prototype one changing-waterline district
- Scoped outcome
- prove a changing-waterline extraction loop.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
13 / 43Candidate job
Prototype one mutable CRADLE floor
- Scoped outcome
- prove a mutable-environment survival encounter.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
14 / 43Candidate job
Prototype CLOUDCARNIVAL snap-grid plaza
- Scoped outcome
- prove a build-and-play floating plaza.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
15 / 43Candidate job
Prototype deterministic GODFORGE microbattle
- Scoped outcome
- prove a deterministic draft-and-position battle module.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
16 / 43Candidate job
Build the Hingehold rescue slice
- Scoped outcome
- build a folding-room tactical rescue proof.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
17 / 43Candidate job
Prototype one linked-scale parcel
- Scoped outcome
- prove a linked-scale postal mechanism puzzle.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
18 / 43Candidate job
Prototype three Lantern Lanes
- Scoped outcome
- prove bank-shot lantern puzzles and mechanism contacts.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
19 / 43Candidate job
Prototype Tumblefort support failures
- Scoped outcome
- prove a bounded structural-comedy match.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
20 / 43Candidate job
Qualify Arc guide reuse
- Scoped outcome
- reuse an accepted assembly-guide pilot and qualify the instructional workflow.
- Maturity
- Accepted software pilot; physical instruction trial remains open
- Work queue
- Accepted-baseline follow-up
21 / 43Candidate job
Prepare exact TT-02 capture pilot
- Scoped outcome
- prepare a rights-aware RC assembly capture and guided rebuild pilot.
- Maturity
- Hardware/capture readiness required
- Work queue
- Prerequisite required
22 / 43Candidate job
Specify one supervised RC logging trial
- Scoped outcome
- qualify a supervised RC perception-and-control evidence loop.
- Maturity
- Hardware/capture readiness required
- Work queue
- Prerequisite required
23 / 43Candidate job
Attach one real Model Lab worker
- Scoped outcome
- connect a real local experiment to a reproducible evidence harness.
- Maturity
- Existing prototype; workflow review required
- Work queue
- Existing-infrastructure continuation
24 / 43Candidate job
Prototype Wreckward tether tactics
- Scoped outcome
- prove tethered rescue and cover decisions in a compact tactical encounter.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
25 / 43Candidate job
Prototype Borrowlight perception tradeoff
- Scoped outcome
- prove explainable guards and a light-to-power tradeoff.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
26 / 43Candidate job
Prototype Afterhands semantic workers
- Scoped outcome
- prove repeatable semantic workers and workshop timing.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
27 / 43Candidate job
Prototype Clankpit leverage exchange
- Scoped outcome
- prove a bounded bracing-and-leverage combat abstraction.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
28 / 43Candidate job
Prototype Secondhand Stunt causal beats
- Scoped outcome
- prove a discrete-time prop-and-ricochet puzzle.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
29 / 43Candidate job
Prototype Palmwake delayed convoy
- Scoped outcome
- prove delayed-path following and convoy route decisions.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
30 / 43Candidate job
Prototype Switchwick cargo fork
- Scoped outcome
- prove toy-track routing, latched speed and cargo stability.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
31 / 43Candidate job
Prototype Bellbounce timed phrase
- Scoped outcome
- prove collision timing and original musical ball responses.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
32 / 43Candidate job
Prototype Night Freight power dilemma
- Scoped outcome
- prove a power-allocation and explainable-intruder loop.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
33 / 43Candidate job
Prototype Rattlekeep packing noise
- Scoped outcome
- prove inventory packing that changes readable stealth decisions.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
34 / 43Candidate job
Prototype Oddshot modular networks
- Scoped outcome
- prove a modular fictional launcher network and target puzzle.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
35 / 43Candidate job
Prototype Threadbow loaded span
- Scoped outcome
- prove authored load-and-route puzzles with bounded threads.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
36 / 43Candidate job
Prototype Glazeworks functional object
- Scoped outcome
- prove bounded shape and surface choices that change toy behavior.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
37 / 43Candidate job
Prototype Handspan support puzzle
- Scoped outcome
- prove a fictional support-aware climbing rescue puzzle.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
38 / 43Candidate job
Prototype Cloudwinch swinging delivery
- Scoped outcome
- prove suspended-load delivery and swing-management decisions.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
39 / 43Candidate job
Prototype Giant’s Errand support route
- Scoped outcome
- prove structure placement and resident-route consequences.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
40 / 43Candidate job
Prototype Velvet Ring readable rival
- Scoped outcome
- prove an explainable adaptive rival and tactical response windows.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
41 / 43Candidate job
Prototype Driftletter eddy crossing
- Scoped outcome
- prove simplified river-current and cargo-route decisions.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
42 / 43Candidate job
Prototype Hush Relay hidden parcel
- Scoped outcome
- prove readable partial-information agents and relay tactics.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
43 / 43Candidate job
Prototype Windowfield evidence pair
- Scoped outcome
- prove a finite, source-consistent landscape observation puzzle.
- Maturity
- Design candidate; no verified playable build
- Work queue
- Candidate backlog
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