LindiSims

WORK IN PROGRESS · PLAY / TEST / TRAIN / LEARN

Candidate JobsWhat comes next.

Small proofs. Clear outcomes.
Work toward reusable simulation.

Looking for something to try? Explore the module showcases or play the existing Rally demo. Job cards below describe future work.

PLAY
Interactive experiences
TEST
Engineering experiments
TRAIN
Physical AI & synthetic data
LEARN
Human assembly & disassembly instruction

THE WORK INVENTORY

Find a next step.

Queue states describe the kind of work ahead.
A listing does not authorize or start a build.

Jump to a job All 43 plans, in catalog order
  1. Qualify Bash Lab driving baseline
  2. Qualify Rally handling maneuvers
  3. Finish one playable blue run
  4. Repair Disc Golf backhand motion
  5. Qualify CarStager embed workflow
  6. Receive and verify Countersteer source
  7. Receive and qualify ObjectScope mechanism
  8. Prototype Car Meet challenge loop
  9. Qualify First Night in Lowlight
  10. Prototype one Bloomloop biome
  11. Prototype one Tilt Parade toybox
  12. Prototype one changing-waterline district
  13. Prototype one mutable CRADLE floor
  14. Prototype CLOUDCARNIVAL snap-grid plaza
  15. Prototype deterministic GODFORGE microbattle
  16. Build the Hingehold rescue slice
  17. Prototype one linked-scale parcel
  18. Prototype three Lantern Lanes
  19. Prototype Tumblefort support failures
  20. Qualify Arc guide reuse
  21. Prepare exact TT-02 capture pilot
  22. Specify one supervised RC logging trial
  23. Attach one real Model Lab worker
  24. Prototype Wreckward tether tactics
  25. Prototype Borrowlight perception tradeoff
  26. Prototype Afterhands semantic workers
  27. Prototype Clankpit leverage exchange
  28. Prototype Secondhand Stunt causal beats
  29. Prototype Palmwake delayed convoy
  30. Prototype Switchwick cargo fork
  31. Prototype Bellbounce timed phrase
  32. Prototype Night Freight power dilemma
  33. Prototype Rattlekeep packing noise
  34. Prototype Oddshot modular networks
  35. Prototype Threadbow loaded span
  36. Prototype Glazeworks functional object
  37. Prototype Handspan support puzzle
  38. Prototype Cloudwinch swinging delivery
  39. Prototype Giant’s Errand support route
  40. Prototype Velvet Ring readable rival
  41. Prototype Driftletter eddy crossing
  42. Prototype Hush Relay hidden parcel
  43. Prototype Windowfield evidence pair

Showing all 43 candidate jobs

01 / 43Candidate job
  • PLAY
  • TEST

Qualify Bash Lab driving baseline

Scoped outcome
qualify a browser RC-driving baseline against documented observations.
Maturity
Existing prototype; qualification remains open
Work queue
Existing-work continuation
02 / 43Candidate job
  • PLAY
  • TEST

Qualify Rally handling maneuvers

Scoped outcome
qualify handling maneuvers and device behavior for the existing Rally experience.
Maturity
Existing prototype; qualification remains open
Work queue
Existing-work continuation
03 / 43Candidate job
  • PLAY

Finish one playable blue run

Scoped outcome
finish and qualify one convincing downhill blue-run section.
Maturity
Existing prototype; qualification remains open
Work queue
Existing-work continuation
04 / 43Candidate job
  • PLAY
  • TEST

Repair Disc Golf backhand motion

Scoped outcome
qualify body-driven backhand motion and release evidence in a diagnostic range.
Maturity
Existing prototype; qualification remains open
Work queue
Existing-work continuation
05 / 43Candidate job
  • PLAY

Qualify CarStager embed workflow

Scoped outcome
qualify a local-first photographic vehicle half-turn embed.
Maturity
Existing prototype; workflow review required
Work queue
Existing-source review
06 / 43Candidate job
  • PLAY
  • TEST

Receive and verify Countersteer source

Scoped outcome
verify incoming RC drift source before independent qualification.
Maturity
Source receipt and independent inspection required
Work queue
Prerequisite required
07 / 43Candidate job
  • TEST
  • TRAIN
  • LEARN

Receive and qualify ObjectScope mechanism

Scoped outcome
qualify an object-inspection rig and its guided build/use instructions.
Maturity
Source receipt and independent inspection required
Work queue
Prerequisite required
08 / 43Candidate job
  • PLAY

Prototype Car Meet challenge loop

Scoped outcome
prove one parking-lot-to-highway racing loop.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
09 / 43Candidate job
  • PLAY

Qualify First Night in Lowlight

Scoped outcome
prove one bounded AI-populated social-city episode.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
10 / 43Candidate job
  • PLAY

Prototype one Bloomloop biome

Scoped outcome
prove a small weather-driven ecology puzzle world.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
11 / 43Candidate job
  • PLAY

Prototype one Tilt Parade toybox

Scoped outcome
prove a tilt-and-bounce physics toybox.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
12 / 43Candidate job
  • PLAY

Prototype one changing-waterline district

Scoped outcome
prove a changing-waterline extraction loop.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
13 / 43Candidate job
  • PLAY

Prototype one mutable CRADLE floor

Scoped outcome
prove a mutable-environment survival encounter.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
14 / 43Candidate job
  • PLAY

Prototype CLOUDCARNIVAL snap-grid plaza

Scoped outcome
prove a build-and-play floating plaza.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
15 / 43Candidate job
  • PLAY

Prototype deterministic GODFORGE microbattle

Scoped outcome
prove a deterministic draft-and-position battle module.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
16 / 43Candidate job
  • PLAY

Build the Hingehold rescue slice

Scoped outcome
build a folding-room tactical rescue proof.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
17 / 43Candidate job
  • PLAY

Prototype one linked-scale parcel

Scoped outcome
prove a linked-scale postal mechanism puzzle.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
18 / 43Candidate job
  • PLAY

Prototype three Lantern Lanes

Scoped outcome
prove bank-shot lantern puzzles and mechanism contacts.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
19 / 43Candidate job
  • PLAY

Prototype Tumblefort support failures

Scoped outcome
prove a bounded structural-comedy match.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
20 / 43Candidate job
  • LEARN

Qualify Arc guide reuse

Scoped outcome
reuse an accepted assembly-guide pilot and qualify the instructional workflow.
Maturity
Accepted software pilot; physical instruction trial remains open
Work queue
Accepted-baseline follow-up
21 / 43Candidate job
  • LEARN

Prepare exact TT-02 capture pilot

Scoped outcome
prepare a rights-aware RC assembly capture and guided rebuild pilot.
Maturity
Hardware/capture readiness required
Work queue
Prerequisite required
22 / 43Candidate job
  • TEST
  • TRAIN

Specify one supervised RC logging trial

Scoped outcome
qualify a supervised RC perception-and-control evidence loop.
Maturity
Hardware/capture readiness required
Work queue
Prerequisite required
23 / 43Candidate job
  • TEST

Attach one real Model Lab worker

Scoped outcome
connect a real local experiment to a reproducible evidence harness.
Maturity
Existing prototype; workflow review required
Work queue
Existing-infrastructure continuation
24 / 43Candidate job
  • PLAY

Prototype Wreckward tether tactics

Scoped outcome
prove tethered rescue and cover decisions in a compact tactical encounter.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
25 / 43Candidate job
  • PLAY

Prototype Borrowlight perception tradeoff

Scoped outcome
prove explainable guards and a light-to-power tradeoff.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
26 / 43Candidate job
  • PLAY

Prototype Afterhands semantic workers

Scoped outcome
prove repeatable semantic workers and workshop timing.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
27 / 43Candidate job
  • PLAY

Prototype Clankpit leverage exchange

Scoped outcome
prove a bounded bracing-and-leverage combat abstraction.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
28 / 43Candidate job
  • PLAY

Prototype Secondhand Stunt causal beats

Scoped outcome
prove a discrete-time prop-and-ricochet puzzle.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
29 / 43Candidate job
  • PLAY

Prototype Palmwake delayed convoy

Scoped outcome
prove delayed-path following and convoy route decisions.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
30 / 43Candidate job
  • PLAY

Prototype Switchwick cargo fork

Scoped outcome
prove toy-track routing, latched speed and cargo stability.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
31 / 43Candidate job
  • PLAY

Prototype Bellbounce timed phrase

Scoped outcome
prove collision timing and original musical ball responses.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
32 / 43Candidate job
  • PLAY

Prototype Night Freight power dilemma

Scoped outcome
prove a power-allocation and explainable-intruder loop.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
33 / 43Candidate job
  • PLAY

Prototype Rattlekeep packing noise

Scoped outcome
prove inventory packing that changes readable stealth decisions.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
34 / 43Candidate job
  • PLAY

Prototype Oddshot modular networks

Scoped outcome
prove a modular fictional launcher network and target puzzle.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
35 / 43Candidate job
  • PLAY

Prototype Threadbow loaded span

Scoped outcome
prove authored load-and-route puzzles with bounded threads.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
36 / 43Candidate job
  • PLAY

Prototype Glazeworks functional object

Scoped outcome
prove bounded shape and surface choices that change toy behavior.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
37 / 43Candidate job
  • PLAY

Prototype Handspan support puzzle

Scoped outcome
prove a fictional support-aware climbing rescue puzzle.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
38 / 43Candidate job
  • PLAY

Prototype Cloudwinch swinging delivery

Scoped outcome
prove suspended-load delivery and swing-management decisions.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
39 / 43Candidate job
  • PLAY

Prototype Giant’s Errand support route

Scoped outcome
prove structure placement and resident-route consequences.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
40 / 43Candidate job
  • PLAY

Prototype Velvet Ring readable rival

Scoped outcome
prove an explainable adaptive rival and tactical response windows.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
41 / 43Candidate job
  • PLAY

Prototype Driftletter eddy crossing

Scoped outcome
prove simplified river-current and cargo-route decisions.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
42 / 43Candidate job
  • PLAY

Prototype Hush Relay hidden parcel

Scoped outcome
prove readable partial-information agents and relay tactics.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
43 / 43Candidate job
  • PLAY

Prototype Windowfield evidence pair

Scoped outcome
prove a finite, source-consistent landscape observation puzzle.
Maturity
Design candidate; no verified playable build
Work queue
Candidate backlog
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