<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>News from the Industry — LindiSims</title><link>https://lindisims.com/news/</link><description>Original context on simulation, games, engineering testing and physical AI.</description><language>en-us</language><copyright>LindiSims</copyright><item><title>MuJoCo makes model variants easier to preserve</title><link>https://lindisims.com/news/articles/news-2026-10-14/mujoco-reusable-model-variants/</link><guid isPermaLink="true">https://lindisims.com/news/articles/news-2026-10-14/mujoco-reusable-model-variants/</guid><pubDate>Wed, 14 Oct 2026 14:43:16 GMT</pubDate><description>MuJoCo 3.16.0 adds compile-time scaling for model frames and options that retain an author’s original XML structure when saving. A reusable mechanism can now be resized while its referenced actuators, sensors and other elements scale consistently. The distinction between scaling policies matters: the default preserves dynamics under proportionally scaled gravity, while geometry scaling changes spatial dimensions and inertias. The release also corrects several saving and contact issues that could alter an experiment after editing or reloading.</description></item><item><title>A simulation-ready asset needs its assumptions</title><link>https://lindisims.com/news/articles/news-2026-10-14/simready-assets-document-assumptions/</link><guid isPermaLink="true">https://lindisims.com/news/articles/news-2026-10-14/simready-assets-document-assumptions/</guid><pubDate>Wed, 14 Oct 2026 14:43:16 GMT</pubDate><description>NVIDIA’s October walkthrough turns robot CAD into an OpenUSD asset through five stages: import, appearance review, physics configuration, validation and a pick-and-place task. The useful part is the explicit record of what was estimated. Link masses and inertias came from simplified geometry, friction was assumed, and the parameters were not calibrated against physical robot measurements. Its checks establish that the prepared asset behaves as configured on tested trajectories, leaving real-world agreement as a separate question.</description></item><item><title>Put the twin inside the change-testing loop</title><link>https://lindisims.com/news/articles/news-2026-10-14/logical-twins-in-change-testing/</link><guid isPermaLink="true">https://lindisims.com/news/articles/news-2026-10-14/logical-twins-in-change-testing/</guid><pubDate>Wed, 14 Oct 2026 14:43:16 GMT</pubDate><description>NVIDIA describes using DSX Air as an executable logical twin for supported infrastructure configurations and software interfaces. Instead of retiring the model after planning, teams can exercise a proposed change, compare the result with policy and retain evidence before promotion. The article separates this integration-testing role from performance, power and memory models. That separation is useful: running an intended software stack answers a different question from predicting its throughput or resource consumption.</description></item><item><title>A world model, practiced on games and robot tasks</title><link>https://lindisims.com/news/articles/news-2026-10-12/world-models-as-task-policies/</link><guid isPermaLink="true">https://lindisims.com/news/articles/news-2026-10-12/world-models-as-task-policies/</guid><pubDate>Tue, 13 Oct 2026 21:16:20 GMT</pubDate><description>Black Forest Labs describes FLUX 3 Action as a model that predicts future frames and actions together, with task-specific fine-tuning examples spanning robot arms, small games and a simulated drone. The useful detail is the shared observation-and-action loop: record what a controller sees and does, adapt the policy, then test it in changed conditions. Its game results are a narrow demonstration, with the published comparison using one seed and a sixty-second run.</description></item><item><title>Shared environments need clear reward rules</title><link>https://lindisims.com/news/articles/news-2026-10-12/shared-environments-clear-rewards/</link><guid isPermaLink="true">https://lindisims.com/news/articles/news-2026-10-12/shared-environments-clear-rewards/</guid><pubDate>Tue, 13 Oct 2026 21:16:20 GMT</pubDate><description>Hugging Face has added a discovery filter and framework tags for reinforcement-learning environments hosted as dataset repositories. Its first release focuses on task sets, while runtimes and verifier code remain in the repository or framework. That is a useful separation for anyone sharing a repeatable experiment: the task data, loading instructions and scoring rule can travel together without pretending every runner is interchangeable. The post also shows how to inspect rewards and verifier output before evaluating an agent.</description></item><item><title>A robot score needs its test conditions</title><link>https://lindisims.com/news/articles/news-2026-10-12/robot-scores-need-test-conditions/</link><guid isPermaLink="true">https://lindisims.com/news/articles/news-2026-10-12/robot-scores-need-test-conditions/</guid><pubDate>Tue, 13 Oct 2026 21:16:20 GMT</pubDate><description>ProjectSim’s September benchmarking overview argues that robot evaluations should identify what a policy needs to practise next, rather than compress every ability into one score. Its own first experiment investigates whether more faithful simulated assets and scenes bring policy performance closer to a physical setup. The practical point is to preserve the difficulty being tested: if a simulated insertion removes the contact problem that defeats a real robot, more successful virtual practice may teach the wrong lesson.</description></item></channel></rss>